The Woodland Reapers are attending Oklahoma D-Day for the first time as a team. We'll be playing on the Allied side, but are unsure as to what unit we'll be joining. We're probably only going to be there on Friday and Saturday, but it's definitely worth it. Where else can you go for a beach landing, a field with trenches, or to get shot at by a tank?
We're having a meeting sometime in May to get together for some grub and talk about who wants to go to D-Day, who can go, what our game plan is, carpooling, and sleeping arrangements. You should come to the meeting even if you're unsure if you can go because of financial reasons. Here's why:
Mark and I have talked about having a sniper contest to raise money for going to D-Day. One idea is to have everyone in the contest put $5 (or more) in the pot. Each contestant will shoot one shot at a pie pan setup at about 150 feet away. After so many rounds, the person with the most hits wins the pot. The only stipulation is: if you win the contest you must go to D-Day. More details to come...
Oklahoma D-Day is the world's largest paintball game, hosted every year in Wyandotte, OK. This WWII re-enactment of the invasion at Normandy draws players from all over the world. It's a week-long event, with the main D-Day game kicking off at 9:00am on Saturday, June 13th.
Registration: $70.00 (You can register online or fax or mail it in.) You must also complete the waiver and fax or mail it in after you pay (no matter what method you use to register). Registration includes entry fees for the entire week, air, and entry into the prize drawings.
Paint: $65.00 per case
Driving Directions: 3 hours 15 minutes NE of Luther, OK (see map)
Accomodations: $5.00 per person to camp (for the entire week) or we'll probably squeeze into a hotel (price to be determined)
4.27.2009
4.26.2009
04/18/09: Border Wars Recap
I-40 Paintball hosted Border Wars, a scenario paintball game similar to Stalingrad (Polish vs. Germans) on Saturday, April 18th. Roughly 30 players attended the scenario on what started out as a cool and overcast day, which soon turned into a hot and sunny one.
We divided the teams into two teams of 15, the Woodland Reapers on one side and the Devil's Brigade on the other.
Game 1 had the Polish (Woodland Reapers) defending the Hilton base and the 3 flags while the German's (Devil's Brigade) were on the offensive. Various props (V2 rocket, medic gear, etc.) were laid about the field in briefcases. One briefcase would (artificially) explode and essentially eliminate all players within 25 feet of where the case was opened.
Game 1 started out very slow for us. After exiting a respawn, a group of about 8 of us walked into a trap and were completely wiped out by the other team. But we quickly bounced back by getting flag points and killing their general. We also blew up the other team's base with the V2 rocket.
Game 2 was essentially the same missions, except we switched sides and added a general's meeting. The respawn points were also moved back to the far side of each team's home base. Mark Zimmerman barrel-tagged 2 people and made 3 others surrender.
Game 3 started with a smoke bomb (deployed by the I-40 staff) and had the Woodland Reapers defending the satellite area. We defended the area the entire game. Curtis Hurst flanked around half of the opposing team and took them all out. We also pushed the Germans back to their respawn and held them back.
The final score was Germans 510 to Polish 505.
We had another great day out at I-40 Paintball Field. Thanks to Le and the staff out there for hosting a great game. We'd also like to thank the players who were on the German side with us (Wolfguard and others), as well as the Devil's Brigade for putting up a great fight.
We divided the teams into two teams of 15, the Woodland Reapers on one side and the Devil's Brigade on the other.
Game 1 had the Polish (Woodland Reapers) defending the Hilton base and the 3 flags while the German's (Devil's Brigade) were on the offensive. Various props (V2 rocket, medic gear, etc.) were laid about the field in briefcases. One briefcase would (artificially) explode and essentially eliminate all players within 25 feet of where the case was opened.
Game 1 started out very slow for us. After exiting a respawn, a group of about 8 of us walked into a trap and were completely wiped out by the other team. But we quickly bounced back by getting flag points and killing their general. We also blew up the other team's base with the V2 rocket.
Game 2 was essentially the same missions, except we switched sides and added a general's meeting. The respawn points were also moved back to the far side of each team's home base. Mark Zimmerman barrel-tagged 2 people and made 3 others surrender.
Game 3 started with a smoke bomb (deployed by the I-40 staff) and had the Woodland Reapers defending the satellite area. We defended the area the entire game. Curtis Hurst flanked around half of the opposing team and took them all out. We also pushed the Germans back to their respawn and held them back.
The final score was Germans 510 to Polish 505.
We had another great day out at I-40 Paintball Field. Thanks to Le and the staff out there for hosting a great game. We'd also like to thank the players who were on the German side with us (Wolfguard and others), as well as the Devil's Brigade for putting up a great fight.
4.09.2009
Woodland Reapers Patch
Get your patch at Tailor-Made Embroidery for $8.00. You can request either velcro-backed or iron-on. It usually takes a couple of days for them to make it, so you might call ahead (670-0707).Tailor-Made is located in Del City on S.E. 29th between Sunnylane and Sooner (across the street from the 5-story Arvest building). Ask for "Chief" when you go.
4.01.2009
04/04/09 3:00pm: Team Meeting
Team Meeting and BBQ at Mark's house. (Check out the Call of Duty Recap for some newly-added action pics of the game)
03/14/09: Wellston Game
Instead of practicing at Mark's house, we decided to play out at Wellston.
The Wellston field is privately owned, and has two 2-story forts seperated by a ravine, of which you can cross using the bridge in the middle. It was a very nicely laid-out field and was kept up really nice. You could tell the field owners had spent a lot of time constructing it.
Game 1 was full-elimination 11 vs. 11. The Woodland Reapers side won.
Game 2 was a Zombie game. It was 10 vs. 10 plus 2 Zombies. The Zombies had infinite lives and if they shot you, you had to join their team. But the Zombies could not win. The team with the most players remaining at the end of 30 minutes won the game. The game ended with 2 remaining on the Woodland Reapers (Curtis and Scott), and 1 on the Wellston side.
In Game 3 you had to hang your flag on the bridge out in the open. The refs would note who's flag was up every 15 minutes for the 1-hour game. The Woodland Reapers rushed the flag (since we were a little closer), hung ours higher, and got back to base. We defended the flag for the majority of the game. Mark stepped up the pressure with a right hook to get us on their side of the ravine. We took the majority of the field and won the game.
It wasn't until Game 3 that we realized that gun hits didn't count and that you could use a moveable bunker for a shield. I shot the ref (accidentally of course) when I thought he was covering for his buddy on the Wellston side. We cleared it up afterwards.
Everyone enjoyed the game out at Wellston. Although the field was small in size, it was laid out in such a way to make for a lot of action. Next time there's a game at Wellston I'll definitely be up for going.
The Wellston field is privately owned, and has two 2-story forts seperated by a ravine, of which you can cross using the bridge in the middle. It was a very nicely laid-out field and was kept up really nice. You could tell the field owners had spent a lot of time constructing it.
Game 1 was full-elimination 11 vs. 11. The Woodland Reapers side won.
Game 2 was a Zombie game. It was 10 vs. 10 plus 2 Zombies. The Zombies had infinite lives and if they shot you, you had to join their team. But the Zombies could not win. The team with the most players remaining at the end of 30 minutes won the game. The game ended with 2 remaining on the Woodland Reapers (Curtis and Scott), and 1 on the Wellston side.
In Game 3 you had to hang your flag on the bridge out in the open. The refs would note who's flag was up every 15 minutes for the 1-hour game. The Woodland Reapers rushed the flag (since we were a little closer), hung ours higher, and got back to base. We defended the flag for the majority of the game. Mark stepped up the pressure with a right hook to get us on their side of the ravine. We took the majority of the field and won the game.
It wasn't until Game 3 that we realized that gun hits didn't count and that you could use a moveable bunker for a shield. I shot the ref (accidentally of course) when I thought he was covering for his buddy on the Wellston side. We cleared it up afterwards.
Everyone enjoyed the game out at Wellston. Although the field was small in size, it was laid out in such a way to make for a lot of action. Next time there's a game at Wellston I'll definitely be up for going.
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